Battle Analysis: Hexagon Map Calculator

1914 example

Across Suez example

Arab Israel Wars example

Blitzkrieg example

PanzergruppeGuderian example

Russian Front example

Stalingrad example

Waterloo example

The Hexagon Map Calculator program (docs) records the map's coordinate:

and then performs the following 2 steps:

1. The center of the hexagon is calculated using analytical geometry and recorded:

2. This hexagon point is converted into a cartesian coordinate: on the hexagon grid.

divide x coordinate by 1/2 column width divide y coordinate by 1/4 hexagon height

after adjusting the point to a selected origin (x,y). (see map below)

hexagon width is 48, column width is 3/4 hexagon width = 36, 1/2 column width : 18

hexagon height is 40, 1/4 hexagon height : 10

This is not an offset, cube or axial coordinate from www.redblobgames.com

It is the Cartesian coordinate system. The foundation of Analytical Geometry used by mathematics, science, engineering, artists, pilots, sailors, gps, travelers, oh well..., just about everyone.

This Hexagon Grid is uniform to all wargames. All wargame algorithms can be used for any wargame.

The **Hexagon Map has labels to identify hexagons**. The hexagon name is calculated as :

**HEXAGON LABELS ARE NOT COORDINATES**

To calculate the hexagon grid coordinate:

Calculate the column width between hexagons which is 3/4 the hexagon width (3/4 * 48 = 36)

The map x coordinate is divided 1/2 column width(36/2 = 18)

in this example (x + 18)/18 where +18 is the x adjustment to the origin

The y coordinate is divided by 1/4 hexagon height(40/4 = 10)

in this example (y + 20)/10) where +20 is the y adjustment to the origin